Introduction o Educational technology PDE 717

 

UNIT 1: THE CONCEPT OF EDUCATIONAL TECHNOLOGY

1. Educational Technology

  • Sentence from text: "When you first heard the term Educational Technology, what first came to your mind?"
  • Explanation: Many people think educational technology only means tools, gadgets, or machines, but it is more than that.
  • Q & A:
    Q: What do people usually think of when they hear the term Educational Technology?
    A: They usually think of equipment, gadgets, and tools used in teaching and learning.

2. Problem of Definition

  • Sentence from text: "The problem of having a common definition for educational technology has not been solved."
  • Explanation: Scholars and experts have different views, so there is no single accepted definition.
  • Q & A:
    Q: Why is there a problem of definition in educational technology?
    A: Because different scholars give different meanings, and there is no common agreement.

3. Objectives

  • Sentence from text: "At the end of this unit, you should be able to…"
  • Explanation: The objectives show what learners should achieve, such as explaining reasons for difficulty in definition, meanings, approaches, and differences.
  • Q & A:
    Q: Mention two objectives of studying Unit 1.
    A: (i) To explain why educational technology is difficult to define.
    (ii) To distinguish between educational technology and instructional technology.

4. Education and Technology

  • Sentence from text: "The terms education and technology… are subject to many interpretations."
  • Explanation: Education may mean teaching and learning, or a wider purpose, while technology may mean gadgets, processes, or both.
  • Q & A:
    Q: Why do the terms “education” and “technology” make it hard to define educational technology?
    A: Because both terms have many interpretations and different meanings to different people.

5. Technology as Process

  • Sentence from text: "As a process, it involves the systematic application of knowledge to the solution of problems."
  • Explanation: Technology as process means using knowledge step by step to solve educational challenges.
  • Q & A:
    Q: What does technology as a process involve?
    A: The systematic application of knowledge to solve problems.

6. Technology as Product

  • Sentence from text: "As a product, it can refer to gadgets, tools, equipment and instruments…"
  • Explanation: Technology as product refers to physical devices like radios, projectors, or computers used in schools.
  • Q & A:
    Q: Give two examples of technology as a product.
    A: Projectors and radios.

7. Scope of Educational Technology

  • Sentence from text: "The problem of definition comes from lack of consensus on the scope of the subject."
  • Explanation: Some people see educational technology as covering the whole education system, while others limit it to teaching materials.
  • Q & A:
    Q: What is one reason for the problem of definition in educational technology?
    A: Lack of agreement on its scope.

8. Diverse Fields

  • Sentence from text: "Educational technology spans diverse fields such as education, psychology, telecommunications, information systems, management science and engineering."
  • Explanation: Since it touches many disciplines, each specialist defines it differently.
  • Q & A:
    Q: How do diverse fields contribute to the problem of definition?
    A: Each field defines educational technology from its own perspective.

9. Misconceptions

  • Sentence from text: "Educational technology is often wrongly used interchangeably… with instructional technology, ICT, etc."
  • Explanation: People confuse educational technology with related terms, but it is broader and different.
  • Q & A:
    Q: Mention one misconception of educational technology.
    A: It is wrongly taken to mean the same as instructional technology.

10. Common Vision

  • Sentence from text: "It is essential that we have a common vision of what educational technology is."
  • Explanation: Despite differences, most agree that educational technology applies knowledge, processes, and tools to solve educational problems.
  • Q & A:
    Q: What is the common agreement about educational technology?
    A: That it applies knowledge, processes, and products to solve educational problems.

 

UNIT 1: THE CONCEPT OF EDUCATIONAL TECHNOLOGY (CONTINUED)

 

11. Educational Technology as Hardware

  • Sentence from text: "It sees educational technology as the devices, equipment, machines, gadgets, tools and instruments used to promote teaching and learning."
  • Explanation: This approach views educational technology mainly as physical objects such as projectors, radios, televisions, and computers that help teaching.
  • Q & A:
    Q: What is the hardware approach to educational technology?
    A: It is the use of devices, equipment, and tools to promote teaching and learning.

 

12. Tools Technology

  • Sentence from text: "This is also known as the tools technology approach."
  • Explanation: The hardware view is sometimes called tools technology because it focuses only on instruments for instruction.
  • Q & A:
    Q: Why is hardware approach called tools technology?
    A: Because it focuses on instructional tools like machines, gadgets, and equipment.

 

13. Failure of Hardware Approach

  • Sentence from text: "This tools technology in education failed because it concentrated on the production of tools for learning without considering the other important components of instruction."
  • Explanation: The approach failed since tools alone cannot solve learning problems without considering learners, teachers, and curriculum.
  • Q & A:
    Q: Why did the hardware approach fail?
    A: Because it focused only on tools and ignored other instructional components like learners’ needs and curriculum.

 

14. Educational Technology as Software

  • Sentence from text: "The software approach to educational technology emphasizes careful design of the teaching-learning process using principles of behavioural sciences."
  • Explanation: This approach focuses on designing lessons, learning strategies, and behaviour change rather than just using gadgets.
  • Q & A:
    Q: What does the software approach emphasize?
    A: Careful design of the teaching-learning process using behavioural science principles.

 

15. Educational Technology as Systems Approach

  • Sentence from text: "It sees educational technology as the systematic application of ideas, resources, people, materials and equipment to the solution of educational problems."
  • Explanation: The systems approach views education as a whole system where people, resources, and tools work together systematically to solve problems.
  • Q & A:
    Q: What is the systems approach to educational technology?
    A: It is the systematic application of people, ideas, resources, and equipment to solve educational problems.

 

16. Systemic Thinking

  • Sentence from text: "Systemic thinking implies that in solving an educational problem, we are to look at how our planned solution will affect the other components."
  • Explanation: This means education must be viewed holistically, considering how each part (teachers, learners, curriculum, policies) affects the whole.
  • Q & A:
    Q: What does systemic thinking mean in educational technology?
    A: It means looking at the whole educational system and its parts when solving a problem.

 

17. Domains of Educational Technology

  • Sentence from text: "The domains of educational technology… shows the various aspects and elements of educational technology and their relationship."
  • Explanation: These domains include functions like research, design, production, evaluation, logistics, and utilization across people, materials, and devices.
  • Q & A:
    Q: Mention two domains of educational technology.
    A: Research and evaluation.

18. Phases of Educational Technology

  • Sentence from text: "Rowntree, Derek (1974:12) has identified four phases of educational technology…"
  • Explanation: These four phases are objectives, design of learning, evaluation, and improvement, showing how educational technology develops.
  • Q & A:
    Q: List the four phases of educational technology by Rowntree.
    A: Objectives, design of learning, evaluation, and improvement.

 

19. Educational Technology vs Instructional Technology

  • Sentence from text: "Educational technology is a wider concept and subsumes instructional technology."
  • Explanation: Educational technology covers all aspects of education, while instructional technology is limited to teaching and learning.
  • Q & A:
    Q: How is educational technology different from instructional technology?
    A: Educational technology is broader, covering all education, while instructional technology focuses only on teaching and learning.

 

20. Systems Approach to Instruction

  • Sentence from text: "The systems approach to instruction therefore implies careful planning, design, implementation and evaluation…"
  • Explanation: Instruction must be arranged step by step with objectives, methods, evaluation, and feedback to achieve learning outcomes.
  • Q & A:
    Q: What are the three fundamental steps in the systems approach to instruction?
    A: Identifying outcomes, developing instruction, and evaluating effectiveness.

·         Perfect 👍. Let’s begin Unit 2: Educational Technology in Nigeria using the same method we used for Unit 1 — take the exact sentence/phrase → explain → immediate question & answer.

·         We’ll start step by step from the Introduction and continue.

 

UNIT 2: EDUCATIONAL TECHNOLOGY IN NIGERIA

 

·         1. "Every fresh student of a course would be eager to know how the field came into existence."

·         Explanation: Before studying a field, it is important to know its origin so that the present and future can be better understood.
Q & A:
Q: Why should students know how a field came into existence?
A: To understand its present situation and predict its future.

 

·         2. "We need to know about the past so as to be able to understand the present and from that understanding predict the future."

·         Explanation: The history of educational technology helps us see how it developed, its current status, and future trends.
Q & A:
Q: Why do we study the past of educational technology?
A: To understand its present and predict its future.

 

·         3. "This unit will trace the history of educational technology, the evolution of educational technology in Nigeria, its present status, problems facing it, and the future trends."

·         Explanation: Unit 2 covers history, Nigerian development, current status, challenges, and future of educational technology.
Q & A:
Q: What five things will this unit cover?
A: History, Nigerian development, present status, problems, and future trends.

 

·         4. "The history of educational technology is as old as the history of education."

·         Explanation: As long as education has existed, people have looked for ways to make learning better and more effective.
Q & A:
Q: How old is educational technology compared to education?
A: It is as old as education itself.

 

·         5. "The use of visual materials dates back to the Stone Age period when visual aids such as stones, pebbles, sticks and cowries were used to enhance effective communication and learning."

·         Explanation: In the Stone Age, people used objects like stones and cowries as teaching aids to help explain ideas.
Q & A:
Q: Mention two visual aids used in the Stone Age.
A: Stones and cowries.

 

·         6. "The Sophists who lived in Athens in about the last half of the 5th Century BC were probably the first educational technologists."

·         Explanation: The Sophists were early teachers who carefully planned and delivered lectures systematically.
Q & A:
Q: Who are considered the first educational technologists?
A: The Sophists in Athens.

·          

·         7. "Philosophers like Socrates, Plato, St. Thomas Aquinas and Aristotle dealt with issues relating to the right methods of instruction, the sequence to be followed and the evaluation to be adopted."

·         Explanation: These philosophers developed ideas on teaching methods, lesson sequence, and evaluation processes.
Q & A:
Q: Mention two philosophers who contributed to educational technology.
A: Socrates and Aristotle.

·          

·         8. "A significant turning point in the history of educational technology came in the year 1450 AD when a German, John Guttenberg, invented a printing press."

·         Explanation: The printing press made books available, improved communication, and spread knowledge widely.
Q & A:
Q: What invention marked a turning point in educational technology?
A: The printing press by John Guttenberg in 1450 AD.

 

·         9. "Several other inventions have contributed to the evolution of educational technology."

·         Explanation: Many inventions like telephone, radio, television, and computer advanced teaching and learning.
Q & A:
Q: Mention two 20th-century inventions that influenced educational technology.
A: Television (1927) and computer (1946).

 

·         10. "Visual Instruction movement emphasized the use of visual materials to make more concrete the abstract ideas being taught."

·         Explanation: Visual materials like pictures and diagrams helped students understand abstract concepts better.
Q & A:
Q: What was the main aim of the visual instruction movement?
A: To make abstract ideas more concrete with visuals.

 

·         11. "From Audio Visual Instruction to Communications – emphasis began to shift from devices (equipment) and materials to the process of communicating information."

·         Explanation: Focus moved from only using gadgets to improving how teachers and learners communicate.
Q & A:
Q: What was the focus of the communication phase?
A: On the process of communication between teacher and learner.

 

·         12. "The behavioural science concept of educational technology… drew its ideas from anthropology, sociology and psychology."

·         Explanation: Behavioural sciences contributed theories of human learning, reinforcement, and systems thinking.
Q & A:
Q: Name two sciences that contributed to the behavioural science concept of educational technology.
A: Psychology and sociology.

Sure! Here’s a concise explanation of the key points from Unit 3 along with questions and answers immediately after each section for easy understanding:

 

UNIT 3: OBJECTIVES AS CORNERSTONE OF EDUCATIONAL TECHNOLOGY

Key Points & Q&A

 

1. Introduction

Key Points:

·         Educational technology is objectives-oriented; everything starts and ends with objectives.

·         Broad aims (like promotion, gaining knowledge/skills) guide enrollment in programs.

·         Objectives specify what learners should achieve after instruction.

Q: Why is educational technology said to be objectives-oriented?
A: Because all teaching and learning activities start with clear objectives and aim to achieve them.

 

2. Aims, Goals, and Objectives

Key Points:

·         Aims: Broad, abstract, general intentions (e.g., promote intellectual development).

·         Goals: More specific than aims; often at programme level.

·         Objectives: Precise, measurable outcomes that learners should achieve.

Q: What is the difference between aims and objectives?
A: Aims are broad and general, while objectives are specific, measurable, and observable outcomes.

Q: Give an example of an aim and a corresponding objective.
A:

·         Aim: Produce efficient classroom teachers.

·         Objective: By the end of this unit, learners will distinguish between cognitive, affective, and psychomotor objectives.

 

3. Types/Domains of Objectives

Key Points:

1.      Cognitive Domain – Mental skills (thinking, remembering, analyzing, evaluating).

o    Bloom’s levels: Knowledge → Comprehension → Application → Analysis → Synthesis → Evaluation.

2.      Affective Domain – Attitudes, values, feelings.

o    Krathwohl’s levels: Receiving → Responding → Valuing → Organization → Characterization.

3.      Psychomotor Domain – Physical/muscular skills.

o    Simpson’s levels: Perception → Set → Guided response → Mechanism → Complex overt response → Adapt/Originate.

Q: What are the three domains of educational objectives?
A: Cognitive, Affective, and Psychomotor.

Q: Which domain focuses on physical skills?
A: Psychomotor domain.

 

4. Benefits of Objectives

Key Points:

1.      Communicate expected learning outcomes.

2.      Help learners learn faster and more efficiently.

3.      Provide basis for assessment and evaluation.

4.      Guide content selection and structuring.

5.      Help select appropriate learning activities and media.

6.      Translate broad aims into specific learning outcomes.

7.      Focus on learners’ needs.

8.      Provide focus for curriculum planners and teachers.

Q: Name three benefits of clearly stated objectives.
A:

·         Help learners learn better.

·         Guide content selection.

·         Provide a basis for assessment.

Q: What is a challenge of writing precise objectives?
A: It requires more mental effort, research, and may not accommodate creativity easily.

 

5. Writing Objectives (ABCD Format)

Key Points:

·         A – Audience: Who will perform the task (learner, student).

·         B – Behaviour: Observable action (use action verbs).

·         C – Condition: Circumstances or tools provided.

·         D – Degree: Level or standard of performance.

Example:

"During a ten-minute microteaching session, the trainee-teacher will demonstrate at least four identified teaching skills."

·         A: Trainee-teacher

·         B: Demonstrate

·         C: During a 10-minute microteaching session

·         D: At least four teaching skills

Q: What does the “B” in ABCD stand for?
A: Behaviour – the observable action the learner will perform.

Q: Give an example of an action verb for cognitive domain.
A: Define, describe, analyze, evaluate.

 

6. Key Takeaways

·         Objectives are the cornerstone of educational technology.

·         They guide teaching, learning, assessment, and curriculum design.

·         ABCD format ensures clarity and measurable outcomes.

Q: Why are objectives important in educational technology?
A: They provide clear, measurable targets for teaching, learning, and assessment.

Here’s a concise breakdown of Unit 1 with key points and immediate Q&A for easier understanding:

 

UNIT 1: MEDIA IN EDUCATION

1. Introduction

Key Points:

·         All teaching involves communication between teacher and learner.

·         Educational media are channels through which messages or instructional content are conveyed.

·         Media help learners receive, understand, and respond to information.

Q: What is educational media?
A: Channels or tools used to carry messages or information for teaching and learning.

Q: Why is communication important in education?
A: Because learning depends on the exchange of information between teacher and learner.

 

2. Teaching Aids vs Educational Media

Key Points:

·         Teaching aids are tools that assist teachers; teacher-centered.

·         Educational media can instruct on their own; learner-centered.

·         Media can be self-supporting and provide complete information even without a teacher present.

Q: What is the main difference between teaching aids and educational media?
A: Teaching aids assist the teacher, while educational media can independently facilitate learning.

 

3. Why Use Instructional Media

Key Points / Values:

1.      Provide concrete experiences: Help learners connect prior knowledge with new learning.

2.      Support teacher instruction: Highlight points, generate attention, act as advance organizers.

3.      Facilitate drill and practice: Useful for repetitive skills (e.g., spelling, math).

4.      Promote inquiry and discovery: Stimulate creativity through videos, simulations, etc.

5.      Save teacher time: Automate routine tasks, allowing more focus on facilitation.

6.      Individualized instruction: Materials can be adapted for learner needs.

7.      Special education: Helps adjust instruction for exceptional learners.

8.      Focus attention: Direct learners’ time and effort on tasks.

9.      Distance / non-formal learning: Breaks barriers of location, culture, and access.

Q: List five reasons for using instructional media.
A:

·         Provide concrete experiences.

·         Support teacher instruction.

·         Facilitate drill and practice.

·         Promote inquiry-based learning.

·         Enable individualized instruction.

 

4. Dale's Cone of Experience

Key Points:

·         Developed by Edgar Dale (1946).

·         Illustrates levels of learning experiences: from direct, concrete experiences to abstract symbols.

·         Concrete experiences improve learning retention and usability of abstract concepts.

·         Media help learners move from simple experiences to complex symbolic understanding.

Q: What is Dale's Cone of Experience?
A: A model showing levels of learning experiences from concrete to abstract, facilitated by instructional media.

Q: Why is Dale's Cone important for teaching?
A: It shows that using concrete experiences first helps learners understand and retain abstract concepts better.

 

5. Hardware vs Software in Instructional Media

Key Points:

·         Software: Instructional content (films, slides, CDs, audio tapes).

·         Hardware: Devices used to present content (projectors, tape recorders, computers).

·         Example: A 16mm film (software) is shown with a 16mm projector (hardware).

Q: Give an example of instructional media software and its corresponding hardware.
A: Video tape (software) → Video recorder (hardware).

 

6. Summary

·         Educational media facilitate communication and achieve instructional objectives.

·         Media support learning through concrete experiences and abstract concepts.

·         Dale’s Cone emphasizes moving learners from direct experiences to symbolic understanding.

·         Instructional media can be hardware (equipment) or software (content).

Q: How do instructional media improve teaching and learning?
A: By providing experiences, supporting instruction, enabling practice, and facilitating individualized learning.

Here’s a concise breakdown of Unit 2 with key points and immediate Q&A for quick understanding:

 

UNIT 2: SYSTEMATIC PLANNING FOR THE USE OF MEDIA

1. Introduction

Key Points:

·         Effective use of media requires careful planning.

·         The ASSURE model (Heinich, Molenda & Russel, 1985) guides systematic media planning.

·         Planning ensures media are effective and suitable for learners and objectives.

Q: Why is planning important before using instructional media?
A: To ensure media are effective, match learner characteristics, and achieve instructional objectives.

 

2. Assumptions of the ASSURE Model

Key Points:

1.      A specific audience has been identified.

2.      Instruction/training is required to solve the problem.

3.      Content has been competently analyzed for scope, sequence, and accuracy.

Q: What are the three assumptions of the ASSURE model?
A: Audience known, instruction needed, content analyzed.

 

3. Steps in the ASSURE Model

ASSURE =
A – Analyze Learner Characteristics
S – State Objectives
S – Select, Modify or Design Materials
U – Utilize Materials
R – Require Learner Response
E – Evaluate

 

Step 1: Analyze Learner Characteristics

·         Know general traits: age, gender, class, intellect, culture, socio-economic factors.

·         Know specific entry competencies: prior knowledge, skills, attitudes.

·         Methods: informal questioning, records, pre-tests, standardized tests.

Q: Give examples of general and specific learner characteristics.
A: General: age, culture; Specific: prerequisite skills, prior knowledge.

 

Step 2: State Objectives

·         Objectives should be specific using the ABCD format: Audience, Behaviour, Condition, Degree.

·         Clear objectives guide media selection and learning activities.

Q: Why are clear objectives important?
A: They help select appropriate media and ensure instructional goals are achieved.

 

Step 3: Select, Modify or Design Materials

·         Select: Use available materials if suitable.

·         Modify: Adapt materials to suit learners or local context.

·         Design: Create new materials if none are suitable.

Factors to consider when designing:

·         Objectives, learner characteristics, cost, technical expertise, equipment, facilities, time.

Q: When should you design your own materials?
A: When available or modified materials don’t match objectives or learner needs.

 

Step 4: Utilize Materials

·         Procedures:

1.      Preview – ensure material meets objectives.

2.      Practice – rehearse presentation (microteaching).

3.      Prepare environment – seating, lighting, ventilation.

4.      Prepare audience – advance organizers, introduce vocabulary, overview.

5.      Present – maintain interest, be natural.

6.      Follow up – discussions, group activities, projects.

Q: What is the purpose of previewing and practicing materials?
A: To ensure they are suitable, highlight key points, and deliver effectively.

 

Step 5: Require Learner Response

·         Participation improves learning and retention.

·         Use multiple senses: seeing, hearing, touching, writing, speaking.

·         Provide immediate feedback to reinforce learning.

·         Computers can enhance response and reinforcement.

Q: Why is learner response necessary?
A: It engages learners, reinforces learning, and allows feedback.

Q: What effect does feedback have on learner response?
A: Confirms correct responses, corrects errors, and strengthens learning.

 

Step 6: Evaluate

·         Evaluate before, during, and after instruction.

·         Methods: tests, oral questioning, observation, projects, performance checklists.

·         Evaluation helps determine learner achievement, effectiveness of media, and teaching methods.

·         Evaluation results start the next cycle of the ASSURE model.

Q: What is the role of evaluation in the ASSURE model?
A: To assess effectiveness and provide feedback for the next instruction cycle.

 

Summary

·         Systematic planning is essential for effective media use.

·         ASSURE model ensures media match learners, objectives, and instructional needs:
A – Analyze learners, S – State objectives, S – Select/modify/design, U – Utilize, R – Require response, E – Evaluate.

·         Evaluation closes the current cycle and starts the next.

Here’s a structured summary of Unit 3: Instructional Media (Non-Projected/Non-Electronic) with key points, examples, and tips for easier learning and revision:

 

UNIT 3: INSTRUCTIONAL MEDIA (Non-Projected / Non-Electronic)

1. Introduction

·         Focus: Media that do not require projection or electricity.

·         Common examples: printed materials, pictures, diagrams, charts, posters, models, realia, chalkboard, display boards.

·         Teachers must know strengths, limitations, and best use for instruction.

Objective: Understand attributes, uses, advantages, limitations, and display techniques for non-projected visuals.

 

2. Print Media

Examples:

·         Textbooks, reference books, workbooks, handbooks, tutor guides, journals, magazines, newspapers, letters, booklets, posters, bulletins, handouts.

Advantages:

1.      Familiar and easy to design attractively.

2.      Low cost and durable.

3.      Easy to use; learners can study anytime.

4.      Effective for most subjects; supports words, numbers, diagrams, illustrations.

5.      Can be used for classroom instruction, independent study, or reference.

Limitations:

1.      Requires literacy; not suitable for illiterate learners.

2.      Cannot teach some skills effectively (e.g., listening, music, dance, physical education).

3.      One-way communication; limited interaction.

4.      Can be tedious and impersonal.

5.      May become outdated if not revised regularly.

Solution to limitations: Combine print with electronic media (audio, video, radio, TV, CDs, Internet).

Activity Qs:

·         List 10 printed materials.

·         Describe 5 advantages and 5 limitations.

·         Suggest ways to overcome limitations.

 

3. Non-Projected Visuals

Definition: Visuals that do not require projection. Common in classrooms, especially where electricity or funding is limited.

Three main classes:

1.      Still Pictures

2.      Graphics

3.      Models and Realia

 

3a. Still Pictures

Examples: Photographs, illustrations, drawings, paintings.

Advantages:

·         Readily available; easy to use.

·         Cheap, some free.

·         Used at all instructional levels.

·         Help concretize abstract ideas.

·         Easy to produce (drawing, photocopying, mounting).

Limitations:

·         Small size may require enlargement (expensive).

·         Two-dimensional; cannot show depth.

·         Cannot convey motion.

Uses:

1.      Illustrate lessons.

2.      Record information (field trips, events).

3.      Understand text in books or newspapers.

4.      Test or evaluate learning.

5.      Stimulate creativity (stories, poems, oral work).

Tips for teachers:

·         Use large pictures for groups.

·         Limit number of pictures; display one at a time.

·         Ask direct questions from the picture.

·         Write important info as captions.

·         Draw attention to key points.

 

3b. Graphic Materials

Definition: Non-photographic, 2D materials using words, symbols, drawings to communicate ideas.

Types:

1.      Drawings (sketches, diagrams)

2.      Charts

3.      Graphs

4.      Posters

5.      Cartoons

6.      Comics

Details:

·         Drawings: Represent persons, places, things, processes. Less detailed than photos; easier to understand.

·         Charts: Combination of pictorial, graphic, numerical, verbal info. Show concepts, processes, or relationships.

Types of Charts:

1.      Organization charts (Organograms): Show structure, hierarchy, or chain of command.

2.      Flow charts: Show sequence, procedure, or process; use rectangles, circles, arrows.

3.      Tabular charts: Present numerical info or schedules (e.g., timetables).

4.      Time/sequence charts: Show development or event stages chronologically.

5.      Strip charts & Flip charts: Reveal info part by part; reduce distraction.

6.      Tree & Stream charts: Show branching relationships or convergence of sub-elements (e.g., family trees, subject subdivisions).

Tips for teachers:

·         Keep charts simple and focused.

·         Use multiple simple charts instead of one complex chart.

·         Display materials sequentially to maintain attention.

 

1. Circle (Pie) and Line Graphs

Circle (Pie) Graphs

·         Structure: Circle divided into segments, each representing a proportion of the whole (adds to 100%).

·         Use: Budget allocations, student scores, etc.

·         Advantages: Easy to interpret.

·         Limitations: Hard to judge small segments accurately.

Line Graphs

·         Structure: Two axes (horizontal for variables, vertical for values).

·         Use: Plot trends/relationships over time (e.g., rainfall, temperature, blood flow, cost of living).

·         Advantages: Precise; simplifies complex data.

 

2. Posters

·         Definition: Visuals using lines, color, and words to attract attention.

·         Purpose: Announce events, convey brief messages, stimulate interest, motivate, promote positive habits.

·         Uses in Instruction:

1.      Stimulate interest in new topics or events.

2.      Motivate and promote positive behavior (e.g., reading, safety).

3.      Promote visual literacy students interpret or design posters.

·         Sources: Newspapers, magazines, catalogs, shops, institutions, or student-made.

 

3. Cartoons and Comics

·         Cartoons: Pictorial representation or caricature to entertain, ridicule, or influence opinion.

o    Features: Humor, exaggeration, symbolism.

o    Uses: Promote good behavior, stimulate class participation, communicate messages clearly.

·         Comics: Story told through a sequence of drawings; stimulate reading habits in young learners.

4. Models and Realia

Definitions

·         Models: 3D representations of real objects, scenes, or situations (length, breadth, height).

·         Realia: Real objects like coins, tools, plants, artifacts; provide direct learning experiences.

Uses

·         Simplify complex objects.

·         Concretize verbal lessons.

·         Provide sensory and purposeful learning experiences.

·         Promote creativity, inquiry, discovery (especially student-built models).

Advantages

1.      Simplify complex objects; may provide interior views.

2.      Appeal to senses; provide direct learning.

3.      Enhance retention compared to verbal explanations.

4.      Enable learning experiences impossible with real objects.

5.      Encourage class involvement and creativity.

Limitations

1.      Time-consuming to produce.

2.      Materials or commercial models can be expensive.

3.      Student- or teacher-made models may be inaccurate.

5. Display Formats

Purpose: Make visuals visible and effective for learners.

Formats include:

·         Chalkboards

·         Multipurpose boards

·         Bulletin boards

·         Cloth boards

·         Magnetic boards

·         Flip charts

·         Exhibitions

 

6. Chalkboards

·         Types: Movable/portable, wall/fixed, magnetic, various colors.

·         Uses: Build explanations point by point, present diagrams, graphics, symbols, charts, and integrate with other materials.

Tips for Effective Use:

1.      Prepare extensive drawings/writings before class.

2.      Cover material until ready to display.

3.      Face the class while talking.

4.      Write/draw boldly for visibility.

5.      Use tools (rulers, dividers, templates).

6.      Move to assess visibility for all students.

7.      Write uniformly and horizontally.

Activity Questions (for practice)

1.      Define non-projected visuals.

2.      What are still pictures? Give 5 advantages and 3 limitations.

3.      How are still pictures used, and what precautions should be taken?

4.      Define graphic materials and give 5 examples.

5.      Distinguish: still pictures, graphic materials, charts, drawings, posters, cartoons/comics.

6.      Explain how to use a model or realia to achieve a learning objective.

Here’s a well-organized summary of Unit 1: Projected and Audio Media, broken down for clarity and easy revision:

UNIT 1: PROJECTED AND AUDIO MEDIA

Introduction

·         Projected and audio media require electricity or battery power.

·         They are electronic media used to enhance teaching and learning.

·         Examples:

o    Projected visuals: Overhead transparencies, slides, filmstrips, opaque projection.

o    Audio media: Audio tapes/cassettes and radio.

Objectives

By the end of this unit, learners should be able to:

1.      Define projected visuals.

2.      Distinguish overhead projection, slide projection, filmstrip projection, and opaque projection.

3.      Describe slides’ attributes, advantages, and limitations.

4.      Describe characteristics, advantages, and limitations of audio media.

5.      Explain types of audio media and their pros/cons.

6.      Explain how audio cassettes complement radio.

7.      Describe uses of audio media in instruction.

1. Projected Visuals

Definition

·         Visuals that require a projector and electricity.

·         Also called projected still pictures because they show one picture at a time.

Examples

1.      Opaque projector – projects non-transparent materials (books, photos, maps).

2.      Overhead projector – projects transparencies.

3.      Slide projector – projects framed photographic slides.

4.      Filmstrip projector – projects sequential frames on filmstrips.

Principle

·         Light passes through transparent film (or reflects off opaque objects), is magnified through lenses, and cast on a screen.

A. Overhead Projection

Definition: Uses transparencies made of acetate, cellophane, or polythene sheets.

Advantages:

1.      Can substitute chalkboard; write directly on transparencies.

2.      Light intensity ensures visibility in normal room lighting.

3.      Allows teacher-student interaction.

4.      Transparencies can be reused.

5.      Presenter can manipulate information progressively.

6.      Portable and simple to operate.

Limitations:

1.      Requires presenter to operate.

2.      Not self-instructional.

3.      Non-transparent materials need to be made into transparencies.

4.      Needs electricity.

Applications:

·         Large-group teaching, step-by-step lessons, gradual diagram building.

B. Slides

Definition: Frames of photographic transparencies in card mounts, projected with a slide projector.

Advantages:

1.      Arranged/rearranged as needed.

2.      Present information in sequence.

3.      Ideal for few images.

4.      Protects slides from damage.

5.      Easy to build collections.

Limitations:

1.      Can become disorganized.

2.      Prone to dust/fingerprints.

3.      More expensive than filmstrips.

4.      Shows still images only.

5.      Requires electricity.

Applications:

·         Fine arts, geography, sciences; commercially or locally produced.

C. Filmstrips

Definition: Transparent films (16mm or 35mm) with sequential frames.

Advantages:

1.      Compact, easy to handle, teacher-made.

2.      Sequential presentation; less risk of disorder.

3.      Teacher controls pacing.

4.      Suitable for independent study.

5.      Can be viewed in lighted rooms.

Limitations:

1.      Fixed sequence cannot be altered.

2.      Requires electricity.

3.      Shows only still images.

4.      Sprocket holes can be damaged.

Applications:

·         Small/large class teaching; self-study; frame-by-frame explanation.

D. Opaque Projection

Definition: Projects non-transparent objects (books, coins, maps) by reflecting light.

Advantages:

1.      Project readily available classroom materials.

2.      Enables group viewing and discussion.

3.      Magnifies flat 3D objects.

4.      Saves teacher drawing time.

5.      Teacher can trace/adapt projected images.

Limitations:

1.      Needs dark room.

2.      Bulky and heavy.

3.      High-wattage lamp may damage materials.

Applications:

·         Small groups; classroom demonstrations; all levels and subjects.

Activity 1

1.      Define projected visuals.

2.      Distinguish between overhead, slide, filmstrip, and opaque projection.

3.      Distinguish still projection from motion pictures.

4.      Discuss attributes of each type of projected visual.


2. Audio Media

Definition: Materials relying on hearing.
Equipment: Tape recorders, radios, phonographs.

Characteristics

1.      Inexpensive to produce and use.

2.      Widely available.

3.      Appropriate for many purposes.

4.      Simple to operate and portable.

5.      Persuasive and direct.

6.      Effective when combined with print/other activities.

7.      Adaptable to vocabulary level.

8.      Can be used individually or in groups.

9.      Literacy not required.

Limitations

1.      Fixed sequence; some control possible.

2.      Students may hear without understanding.

3.      Playback equipment cost.

4.      Time-consuming to develop.

5.      Storage/retrieval issues.

A. Audio Cassettes

Advantages:

1.      Easy to record/erase.

2.      Durable, easy to store.

3.      High user control (play, pause, rewind, fast-forward).

4.      Cheap to produce and distribute.

5.      Integrates with other media (reading, practice).

6.      Literacy not required.

7.      Useful for language teaching.

Limitations:

1.      Background noise may affect quality.

2.      Tapes can tangle.

3.      Hard to edit/find segments.

4.      Can be accidentally erased.

5.      Quality may deteriorate over time.

6.      Only auditory.

7.      Requires power source.

8.      Needs integration with print/visuals.

 

B. Radio

Advantages:

1.      Reaches large numbers at low cost.

2.      Literacy not required.

3.      Portable and low-cost.

4.      Motivates and mobilizes learners.

5.      Disseminates news and information.

6.      Provides tutorial support.

7.      Offers unique auditory experiences.

8.      Can substitute print/face-to-face teaching.

9.      Source of entertainment.

Limitations:

1.      Broadcast times may be inconvenient.

2.      Reception may be poor.

3.      Battery cost may be prohibitive.

4.      No control over pace.

5.      Requires visual aids for clarity sometimes.

6.      One-way communication limits feedback.

Cassettes can record radio programmes to overcome timing, pace, or repetition issues.

 

Uses of Audio Media

1.      Listening skills: Songs, stories, fairy tales, rhymes.

2.      Language teaching: Oral expression, poetry, dramatics, vocabulary.

3.      Support visuals: Enhance slides, filmstrips, print materials.

4.      Direct instruction: Self-paced learning, mastery learning, field trip recordings.

5.      Evaluation: Record oral exams, micro-teaching.

6.      Distance education: Radio and tapes for tutorial support, motivation, information, direct teaching.

UNIT 2: MULTIMEDIA SYSTEMS

INTRODUCTION

·         Instructional media can be combined to maximize learning effectiveness.

·         Multimedia = Use of two or more media in instruction to complement one another.

·         Multimedia systems are useful for:

o    Individualized instruction

o    Active learner participation

o    Multi-sensory learning experiences

Focus of the Unit:

·         Sound-slide combination

·         8-mm film-audio cassette system

·         Multimedia (learning) kits

·         Motion pictures (film, television, video)

OBJECTIVES

At the end of this unit, you should be able to:

1.      Explain multimedia.

2.      Describe sound-slide combinations and give three advantages.

3.      Describe 8-mm film-audio cassette, sound-slide, and sound-filmstrip combinations.

4.      Describe multimedia kits: characteristics, advantages, and uses.

5.      Identify types of motion pictures.

6.      Explain film: attributes and instructional uses.

7.      Identify five advantages and five limitations of television as an instructional medium.

8.      Discuss television in formal and non-formal education.

9.      Distinguish Educational Television (ETV) vs Instructional Television (ITV).

10.  Describe instructional TV delivery systems: broadcasting, closed-circuit, cable, microwave, portable video.

 

1. CONCEPT OF MULTIMEDIA

·         Definition: Multimedia = combining two or more instructional media for a given purpose.

·         Benefits:

o    Overcomes limitations of a single medium

o    Encourages active and meaningful learning

o    Multi-sensory engagement (visual, audio, interactive)

Examples of Multimedia Systems:

·         Sound-slide

·         Sound-filmstrip

·         Multimedia kits

 

2. SOUND-SLIDE COMBINATION

·         Combines visuals (slides/filmstrips) with sound (audio tapes/records).

·         Formats:

o    Integrated machine (automatic visuals + sound)

o    Separate slide projector and tape recorder (manual operation)

Advantages:

1.      Easy to use

2.      Effective for group or independent study

3.      Supports almost any instructional setting

 

3. 8-MM FILM-AUDIO CASSETTE SYSTEM

·         Similar to sound-slide, but film is moving images (8-mm) and sound is on a separate cassette.

·         Special Use: Integrates still visuals with moving pictures for instruction.

 

4. MULTIMEDIA (LEARNING) KITS

Definition: Collection of instructional materials involving more than one medium, organized around a single topic.

·         May include: filmstrips, slides, audio tapes, still pictures, transparencies, charts, models, worksheets, etc.

Characteristics:

#

Characteristic

1

Collection of materials, methods, and activities integrated to achieve objectives

2

Uses more than one medium

3

Organized around a topic/unit/module

4

Usable with or without a teacher

5

Suitable for class, group, or independent study

6

Components may be used together or sequentially

7

Can be teacher-made or commercially-made

8

Objectives clearly defined, with suggested teaching strategies

9

Stimulates active participation and multi-sensory learning

Applications:

·         Encourages active learning

·         Supports individualized learning

·         Makes lessons exciting and meaningful

 

5. MOTION PICTURES (FILM, TELEVISION, VIDEO)

Definition: Media presenting moving images, appealing to visual and auditory senses.

Types:

·         Film (8-mm, 16-mm, 35-mm)

·         Television

·         Video

Attributes of Film:

1.      Provides realistic experiences

2.      Shows the inaccessible, remote, or historic events

3.      Combines motion, sound, and image effectively

4.      Evokes emotional responses

5.      Manipulates time and space (slow motion, fast forward, close-ups, distant views)

6.      Creates animation or illusion of movement

7.      Useful for large classes, small groups, or individual instruction

Uses of Film:

1.      Teaches motion/processes (manufacturing, experiments)

2.      Skill repetition and mastery

3.      Affective domain learning (emotional impact)

4.      Cultural awareness and social studies

5.      Brings real-world events safely into classroom

6.      Across curriculum: science, math, language, literature

Limitations:

·         Expensive, mostly foreign, may create language barriers

·         Requires electricity and darkness to view

 

6. TELEVISION

·         Electronic version of film, does not require operator.

·         Increasingly available via home video recorders.

Advantages:

1.      Combines sound, motion, and models for better understanding

2.      Brings real-world experiences to learners

3.      Stimulates interest and motivation

4.      Can be used in daylight or bright rooms

5.      Programs can be recorded and replayed

6.      Portable and easy to operate

7.      Wide broadcast coverage

8.      Provides immediacy and participation

9.      Useful in micro-teaching

10.  Enables multi-media instruction

Limitations:

1.      Technology is complex, may have signal issues

2.      Expensive equipment and production

3.      Large audience may need bigger screens

4.      One-way communication (no interaction)

5.      Requires electricity

6.      Broadcast timing may be inconvenient

Uses in Education:

·         Formal: structured curriculum in schools

·         Non-formal: adult literacy, skill training, health campaigns

·         Informal: observational learning

 

7. EDUCATIONAL TV (ETV) vs INSTRUCTIONAL TV (ITV)

Type

Purpose

Audience

Exam/Syllabus Coverage

ETV

General education

Public

Not necessarily aligned with exams

ITV

Specific instruction

Students

May follow a syllabus and assessment

Instructional TV Delivery Systems:

1.      Broadcasting

2.      Closed-circuit television

3.      Cable TV

4.      Microwave transmission

5.      Portable video

 

ACTIVITIES

1.      Define multimedia and list six characteristics.

2.      Describe a multimedia approach for a topic of your choice.

3.      Produce a multimedia kit and report its applications.

4.      Discuss the effect of adding sound to slides/filmstrips.

5.      Differentiate still pictures from projected still pictures.

6.      Discuss motion pictures including television and video.

7.      List five attributes and five uses of film.

8.      Convert a slide presentation into an audiovisual presentation.

9.      Critique a film from a resource centre or library.

 

 

UNIT 2: MULTIMEDIA SYSTEMS

INTRODUCTION

·         Instructional media can be combined to maximize learning effectiveness.

·         Multimedia = Use of two or more media in instruction to complement one another.

·         Multimedia systems are useful for:

o    Individualized instruction

o    Active learner participation

o    Multi-sensory learning experiences

Focus of the Unit:

·         Sound-slide combination

·         8-mm film-audio cassette system

·         Multimedia (learning) kits

·         Motion pictures (film, television, video)

OBJECTIVES

At the end of this unit, you should be able to:

1.      Explain multimedia.

2.      Describe sound-slide combinations and give three advantages.

3.      Describe 8-mm film-audio cassette, sound-slide, and sound-filmstrip combinations.

4.      Describe multimedia kits: characteristics, advantages, and uses.

5.      Identify types of motion pictures.

6.      Explain film: attributes and instructional uses.

7.      Identify five advantages and five limitations of television as an instructional medium.

8.      Discuss television in formal and non-formal education.

9.      Distinguish Educational Television (ETV) vs Instructional Television (ITV).

10.  Describe instructional TV delivery systems: broadcasting, closed-circuit, cable, microwave, portable video.


1. CONCEPT OF MULTIMEDIA

·         Definition: Multimedia = combining two or more instructional media for a given purpose.

·         Benefits:

o    Overcomes limitations of a single medium

o    Encourages active and meaningful learning

o    Multi-sensory engagement (visual, audio, interactive)

Examples of Multimedia Systems:

·         Sound-slide

·         Sound-filmstrip

·         Multimedia kits

 

2. SOUND-SLIDE COMBINATION

·         Combines visuals (slides/filmstrips) with sound (audio tapes/records).

·         Formats:

o    Integrated machine (automatic visuals + sound)

o    Separate slide projector and tape recorder (manual operation)

Advantages:

1.      Easy to use

2.      Effective for group or independent study

3.      Supports almost any instructional setting

3. 8-MM FILM-AUDIO CASSETTE SYSTEM

·         Similar to sound-slide, but film is moving images (8-mm) and sound is on a separate cassette.

·         Special Use: Integrates still visuals with moving pictures for instruction.

4. MULTIMEDIA (LEARNING) KITS

Definition: Collection of instructional materials involving more than one medium, organized around a single topic.

·         May include: filmstrips, slides, audio tapes, still pictures, transparencies, charts, models, worksheets, etc.

Characteristics:

#

Characteristic

1

Collection of materials, methods, and activities integrated to achieve objectives

2

Uses more than one medium

3

Organized around a topic/unit/module

4

Usable with or without a teacher

5

Suitable for class, group, or independent study

6

Components may be used together or sequentially

7

Can be teacher-made or commercially-made

8

Objectives clearly defined, with suggested teaching strategies

9

Stimulates active participation and multi-sensory learning

Applications:

·         Encourages active learning

·         Supports individualized learning

·         Makes lessons exciting and meaningful

5. MOTION PICTURES (FILM, TELEVISION, VIDEO)

Definition: Media presenting moving images, appealing to visual and auditory senses.

Types:

·         Film (8-mm, 16-mm, 35-mm)

·         Television

·         Video

Attributes of Film:

1.      Provides realistic experiences

2.      Shows the inaccessible, remote, or historic events

3.      Combines motion, sound, and image effectively

4.      Evokes emotional responses

5.      Manipulates time and space (slow motion, fast forward, close-ups, distant views)

6.      Creates animation or illusion of movement

7.      Useful for large classes, small groups, or individual instruction

Uses of Film:

1.      Teaches motion/processes (manufacturing, experiments)

2.      Skill repetition and mastery

3.      Affective domain learning (emotional impact)

4.      Cultural awareness and social studies

5.      Brings real-world events safely into classroom

6.      Across curriculum: science, math, language, literature

Limitations:

·         Expensive, mostly foreign, may create language barriers

·         Requires electricity and darkness to view

6. TELEVISION

·         Electronic version of film, does not require operator.

·         Increasingly available via home video recorders.

Advantages:

1.      Combines sound, motion, and models for better understanding

2.      Brings real-world experiences to learners

3.      Stimulates interest and motivation

4.      Can be used in daylight or bright rooms

5.      Programs can be recorded and replayed

6.      Portable and easy to operate

7.      Wide broadcast coverage

8.      Provides immediacy and participation

9.      Useful in micro-teaching

10.  Enables multi-media instruction

Limitations:

1.      Technology is complex, may have signal issues

2.      Expensive equipment and production

3.      Large audience may need bigger screens

4.      One-way communication (no interaction)

5.      Requires electricity

6.      Broadcast timing may be inconvenient

Uses in Education:

·         Formal: structured curriculum in schools

·         Non-formal: adult literacy, skill training, health campaigns

·         Informal: observational learning

7. EDUCATIONAL TV (ETV) vs INSTRUCTIONAL TV (ITV)

Type

Purpose

Audience

Exam/Syllabus Coverage

ETV

General education

Public

Not necessarily aligned with exams

ITV

Specific instruction

Students

May follow a syllabus and assessment

Instructional TV Delivery Systems:

1.      Broadcasting

2.      Closed-circuit television

3.      Cable TV

4.      Microwave transmission

5.      Portable video

ACTIVITIES

1.      Define multimedia and list six characteristics.

2.      Describe a multimedia approach for a topic of your choice.

3.      Produce a multimedia kit and report its applications.

4.      Discuss the effect of adding sound to slides/filmstrips.

5.      Differentiate still pictures from projected still pictures.

6.      Discuss motion pictures including television and video.

7.      List five attributes and five uses of film.

8.      Convert a slide presentation into an audiovisual presentation.

9.      Critique a film from a resource centre or library.

UNIT 2 (Continued): INSTRUCTIONAL TELEVISION (ITV)

Definition

·         Instructional Television (ITV): Planned use of video programmes to achieve specific instructional goals, regardless of the source (including commercial broadcasts) or setting (schools, workplace, industry).

·         ITV is linked directly to a formal course and targets specific learners:

o    School and college students

o    Distance learners

o    Industry trainees

Key Feature: The programme covers a specific topic of a course and may help learners pass examinations.

Delivery Systems of ITV (Heinich, 1982:218)

#

Delivery System

Description

1

Television broadcasting

Commercial or non-commercial programmes sent to TV sets via terrestrial transmitters

2

Closed-circuit television (CCTV)

Sender and receiver physically linked by cables; classrooms, campuses, or districts can be connected

3

Cable television

Transmission on multiple channels through cable networks

4

Microwave transmission

TV signals sent via microwave links

5

Portable video

Video cassettes allow flexible, repeatable learning; learners can pause, rewind, or replay

Example in Nigeria: Schools Broadcast Units and the National Educational Technology Centre distribute ITV programmes.
Popular Example: Sesame Street – children’s educational programme broadcast in several countries.

Advantages of Television as an Instructional Medium

1.      Combines sound, motion, and models for better understanding

2.      Brings real-world experiences to learners

3.      Stimulates interest and motivation

4.      Usable in daylight or bright rooms

5.      Programs can be recorded and replayed

6.      Portable and easy to operate

7.      Wide broadcast coverage

8.      Provides immediacy and participation

9.      Useful for self-evaluation in micro-teaching

10.  Supports multi-media instruction (charts, slides, models, specimens, etc.)

Limitations:

·         Complex technology, may face technical difficulties

·         High cost of equipment, maintenance, and production

·         Large audience may need bigger screens

·         One-way communication; no interaction with presenter

·         Electricity-dependent

·         Broadcast timing may be inconvenient

ETV vs ITV

Feature

Educational Television (ETV)

Instructional Television (ITV)

Purpose

General education

Specific instruction

Target Audience

Public, learners of all ages

Students, trainees, distance learners

Relation to Syllabus

Not necessarily linked

Directly linked to formal syllabus and exams

Delivery

Broad, for awareness/learning

Specific topic/course focused

 

Activity Suggestions

1.      List six advantages and four limitations of TV in instruction.

2.      Discuss TV use in formal vs non-formal education.

3.      Compare ETV and ITV.

4.      Compare TV broadcast vs video recording for instruction.

5.      Explain different delivery systems: broadcast, CCTV, cable, microwave, portable video.

6.      Obtain an ITV recording and report: target audience, instructional objectives, classroom applications.

UNIT 3: INFORMATION AND COMMUNICATION TECHNOLOGY (ICT)

Introduction

·         Globalization requires fast transmission of information worldwide via telecommunications, computers, and electronics.

·         ICT replaces or enhances older technologies: typewriters → computers, landline → mobile, post → email, libraries → virtual libraries.

·         ICT plays a crucial role in education.

Objectives

By the end of this unit, you should be able to:

1.      Define ICT

2.      Identify characteristics of ICT

3.      Describe the four categories of ICT

4.      Explain the contributions of telecommunications, computers, and microelectronics

5.      Discuss ten uses of ICT in education

6.      Define computers and main components

7.      Identify key computer resources (instructional software, software tools, multimedia/hypermedia, internet resources)

Definitions of ICT

Source

Definition

Wali (2001)

IT involves computers connected via telephones for data sharing (texts, sounds, pictures)

Laudon et al (1994)

IT includes all tools/methods used historically to manage info, communicate, and conduct business

Liverpool (2002)

ICT = technologies for collecting, storing, editing, and sharing information

Butcher (2003)

ICT = electronic technologies for collecting, processing, storing, and communicating info (computers + telecoms)

Core Functions of ICT:

1.      Collect information

2.      Store information

3.      Process information

4.      Communicate information

ICT Systems = Input → Process → Output → Feedback

Categories of ICT Technologies

1.      Sensing Technologies – Gather info from environment

o    Examples: sensors, scanners, keyboards, mouse, touch screens, electronic pens

2.      Communication Technologies – Transmit info between devices

o    Examples: fax, mobile phones, landlines, TV, radio, video, computer networks

3.      Analyzing Technologies – Process information using computers

o    Small: microcomputers, PCs, desktops, laptops, handhelds, palmtops

o    Medium: workstations, minicomputers

o    Large: mainframes, supercomputers

4.      Display Technologies – Output processed info

o    Examples: display screens, printers, loudspeakers

5.      Storage Technologies – Store information for easy retrieval

o    Examples: magnetic tapes/discs, floppy disks, optical discs, CD-ROMs, VCDs, WORMs

Telecommunications, Computers, and Microelectronics

·         Rapid ICT advancements due to integration of:

o    Telecommunications: global connectivity

o    Computers: fast, powerful, compact, and cheaper processing

o    Microelectronics: enables miniaturization and enhanced performance

·         Impact: Transform learning, communication, administration, and research.

Uses of ICT in Education

1.      Supports conventional classroom teaching

2.      Develops learning materials from online resources

3.      Exchange of electronic teaching materials (books, journals)

4.      Virtual libraries for storing and accessing electronic information

5.      Research: access to global resources

6.      Administration: student records, personnel, procurement

7.      Independent and individualized learning

8.      Makes learning vivid and engaging

9.      Assists in assessment and testing

10.  Facilitates communication and collaboration among students and teachers

Activity Suggestions

1.      Define ICT in your own words.

2.      List characteristics of ICT.

3.      Describe ICT technologies with examples.

4.      Explain ICT functions.

5.      Discuss the role of telecommunications, computers, and microelectronics in education.

6.      List 10 practical ways to use ICT in your classroom.

Here’s a clean, organized summary and table of your content on educational technology, ICT, and computers in teaching. This will make it easier to study, revise, or teach.

Educational Technology: Mediums and Applications

Medium

Technologies for Delivery

Educational Application

Face-to-Face Contact

Overhead projector (manual or electronic)

Seminars, tutorials, classes, workshops, lectures

Specialist Technologies

Drama-in-education, practical demonstrations, one-to-one mentoring

Learner study groups, self-help groups, workplace mentoring, conferences

Text (Printed Materials)

Books, pamphlets, study guides, workbooks, newspapers, journals, newsletters, maps, charts, photographs, posters, written correspondence

Self-study, course support, reference, project guides, accreditation notes, self-tests

Facsimile

Written/printed correspondence

One-to-multi-point distribution of instructional materials

Computers

E-mail, electronic databases, WWW hypertext, FTP, CD-ROM

Electronic publishing, study guides, instructional material, learner support, newspapers, journals, magazines

Audio

Audio cassettes, compact discs, radio broadcasting, telephone

Audio programmes (music, talks, news, debates, drama), telephone tutoring, info/enquiry services

Video

Television broadcasting (terrestrial, satellite, cable), video cassettes, video discs, video conferencing, computers/Internet

Video programmes, lectures, simulations, interactive video/audio classes, video graphics

Integrated Multimedia

Stand-alone computer workstations, CD-ROM/DVD, networked workstations (Internet, LAN, WAN)

Presentation of information, simulations, interactive exercises, assignment submission, conferencing (data, audio, video)

Source: Butcher, Neil (2003)

Computers in Education

Definition

·         A computer is a machine for counting and calculations.

·         Roblyer (2003): "A set of devices designed to work together to accomplish input, processing, and output functions to complete user tasks."

Key Principle: Input → Process → Output (garbage in → garbage out)

 

Computer Components

Component

Function

CPU (Central Processing Unit)

“Brain” of the computer, executes instructions

Memory

Stores data/programs; includes ROM (permanent) and RAM (temporary)

Input Devices

Keyboard, mouse, trackball, pen-based systems for entering data

Output Devices

Monitor, printer, speakers for displaying processed information

Storage Devices

Magnetic tapes/discs, floppy disks, optical discs, CD-ROMs, DVDs

Computers in Teaching

1.      Computer-Assisted Instruction (CAI) – Drill, practice, tutorials, and simulations; interactive with learners.

2.      Computer-Managed Instruction (CMI) – Testing, record-keeping, reporting.

3.      Other terms: Computer-Based Instruction (CBI), Computer-Based Learning (CBL), Computer-Assisted Learning (CAL).

Computer Resources

1.      Instructional Software

o    Tutorial activities (self-contained learning)

o    Drill and practice exercises

o    Simulations (real or virtual scenarios)

o    Instructional games (motivational and interactive)

o    Problem-solving software

2.      Software Tools

o    Word processing, spreadsheet, database software

o    Materials generators, test/question banks, planning tools, graphic tools, concept mapping tools

3.      Multimedia/Hypermedia Software

o    Multimedia: combination of text, images, audio, video, animation

o    Hypermedia: multimedia linked via hypertext for interactive navigation

4.      Internet Resources

o    Web browsing and searching (browsers, search engines, digital libraries)

o    Communication tools: e-mail, listservs, bulletin boards, chat rooms, instant messaging

Activity Suggestions

1.      Discuss contributions of telecommunications, computers, and microelectronics to ICT development.

2.      Explain how older technologies are transformed into newer ones.

3.      List six uses of ICT in education.

4.      Describe a computer and four components.

5.      Differentiate CAI and CMI.

6.      Identify computer resources: instructional software, software tools, multimedia/hypermedia, Internet resources.

Summary

·         ICT = Information and Communication Technology, combining old and new technologies.

·         ICT Technologies: Sensing, communication, analyzing, display, storage.

·         Telecommunications, computers, and microelectronics drive rapid ICT advancement.

·         ICT supports education via multimedia, video, text, audio, computer tools, Internet, and face-to-face methods.

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